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Modelling and Animation for Computer Games Technology - Archive: 2006 - 2007


 
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Internet and Virtual Reality (VR) technologies are quickly becoming essential tools in our daily activities.

The Internet is used worldwide as an unlimited source of knowledge and information, as a vehicle for profitable trade and as a forum for discussion. The economic significance of the Internet is tremendous. Billions of dollars in business transactions are conducted each year on websites such as E*TRADE , eBay and Dell. The Internet has become the vehicle for integrated collaborative multimedia (voice/video/graphics/ data) communications. It is absorbing within its standards and protocols other well established technologies such as: telephony, facsimile, text messaging, data and entertainment technologies. Its fastest growing service, the World Wide Web, has created a true information revolution and is daily pushing the limits of current technologies to cope with its growth.

The objective of the Graduate Certificate in Modelling and Animation for Computer Games Technology is to educate high-technology professionals for the growing collaborative multimedia and VR technology standards, methods, techniques and applications markets. It includes courses in both the basic theories and applications of collaborative multimedia technology and large scale modeling, as well as courses in the intricate world of Computer Animations (with applications in soft-images, simulation, multimedia teaching, e-training, computer games and many others).

The certificate operates under the general regulations of the FGPS.